

My reasoning for such a statement is the various amounts of multipliers attainable in this game (ie. While one Luck does give the equivalent of one M-CRIT Rate, the overall worth of Luck far exceeds that 1:1 ratio that is always given out. People will tell you that the ratio between Luck and M-CRIT Rate is 1:1, which is not true. There are two statistics that contribute to a Magician's M-CRIT Rate, LUCK and M-CRIT Rate (kudos to you if you guessed it).

Really, the same goes for any class out there, but even more so for Magicians, as the higher their M-CRIT Rate, the higher their overall DPS and the more stable it becomes. Keep in mind, this guide already assumes you have general knowledge of Magicians, regarding their skills and related weapons and armor.Ī Magician's ability to land critical hits is critical (lol) to its ability to DPS. A Magician's DPS output relies heavily on these three attributes: M-CRIT Rate, M-CRIT DMG and M-ATK, and this guide will attempt to explain to you how best to balance your accumulation of these attributes to best optimize your magician DPS-wise. Magicians, as are all magic-DPS classes, have much more stable damage outputs in comparison to physical-DPS classes, by virtue of the ease of attainability and availability of M-CRIT Rate and DMG in cloth armors and associated magic-DPS accessories. Even in terms of single target DPS, they rank at third under Martial Artists and Illusionists (except in situations where the triple hit does not come into effect, ie. Magicians are, at this point in the game, the best AOE DPS outputting classes available.
